Here, we wanted to make a more creative demo, showcasing our ability to create life-like environments for any use. Our logo you see in the scene was modeled in Blender. Then we used Substance designer to create a custom, mossy rock texture. Once we finished the custom texture, we exported it and the logo mesh to Substance Painter to apply and tweak the texture, as well as apply the other textures needed on the logo. With the logo mesh complete and textured, we moved to Unreal 5 to create the scene, and other custom shaders, like the water. Once everything was created, we rendered the shot out with UE5. The video was then finalized and exported with Premier Pro.
https://www.twinsnakessoftware.com/
Comments