A character made in Blender for use in facial motion capture. It has a 2D toon style that was done with some inverted normals. Due to the rigging needs the greasepencil line art couldn’t be used in the final product, but some of it was used for demonstrations and testing. The rig was complex borrowing techniques from many sources including Riggify, Boolean operations, and bone drivers. A complex model, but very worth the dedicated effort for a clean highly adaptable end product.
Specifics
Polygons: 39,760
Verts: 39,909
Samples: 64
Software: Blender 3.0
Resources and References used
• Images provided by Client
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