Techno Pyromancer created for the Neo Tokyo: Exponential Reality challenge in the Game Character Art (real-time) category. The character was based on a concept art found on the internet by an unknown artist https://br.pinterest.com/pin/599752875351262196/. It was a very interesting and challenging endeavor as it involved several 3D programs. The modeling was initiated in Blender 3D. Part of the outfit was created using Marvelous Designer. Adjustments and retopology of the outfit were done in Zbrush. Texturing was accomplished with Substance Painter in 4k textures.
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