Street Light 2 Galvanized F3 M1 K0 5000mm.
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Object Name - Street Light 2 Galvanized F3 M1 K0 5000mm
- Object Dimensions - 1.523m x 1.333m x 5.955m
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- Vertices = 2024
- Edges = 5292
- Polygons = 3284
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- **Materials**
Material - Mast_Verzinkt:
* Blend Mode: OPAQUE
* Shadow Mode: OPAQUE
* Mast_verzinkt_Met.jpg(4096x4096px)
* Mast_verzinkt_Ro.jpg(4096x4096px)
* Mast_verzinkt_Nor.jpg(4096x4096px)
* Mast_verzinkt_Col.jpg(4096x4096px)
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Material - Street_Light_12:
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* Blend Mode: OPAQUE
* Shadow Mode: OPAQUE
* Leuchtkoerper_Typ_GI_schwarz_Nor(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Ro(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Met(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Emi(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Col(4096x4096px)
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Material - Street_Light_12_Glass:
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* Blend Mode: BLEND
* Shadow Mode: HASHED
* Leuchtkoerper_Typ_GI_schwarz_Emi(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Nor(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Ro(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Met(4096x4096px)
* Leuchtkoerper_Typ_GI_schwarz_Col(4096x4096px)
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- **Textures**
- UV Map = Yes
1 - UVMap
- Vertex Color = No
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- **Animation**
- Animation = No
- Shape Keys = No
Location:
x: 0
y: 0
z: 0
Rotation:
x: 0°
y: 0°
z: 0°
Scale:
x: 1.0
y: 1.0
z: 1.0
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- **Available Exchange Format**
- **Native format** (*.blend)
- Autodesk FBX (.fbx)
- OBJ (.obj, .mtl)
- glTF (.gltf, .glb)
- X3D (.x3d)
- Collada (.dae)
- Stereolithography (.stl)
- Polygon File Format (.ply)
- Alembic (.abc)
- DXF (.dxf)
- USDC
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- Object center point is where it should be, so you can place the object easily on your ground
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- This 3D Model was created by 3DHaupt for the Software Service John GmbH
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