Roles: Environment Artist, Modeler, Texture Artist, Lighting, Technical Artist
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The mall is the area that ties Spirits together. It connects all of our individual areas, as well as supporting the main gameplay areas.
My contributions: Modelled and UV'd all assets, created or modified all tiling and trim sheet textures, directed and executed lighting, built shaders, designed post processing, research and layout design.
Spirits is a telekinetic 3rd person shooter set in the 80s.
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