My new product is a rocky metal roughness material created entirely in Substance Designer, and it comes with an SBSAR file. This material is designed with high-detail textures and is fully compatible with PBR rendering engines like V-Ray, Corona, and other similar renderers. The metal roughness aspect of this material ensures that the rocky details behave realistically under different lighting conditions, providing excellent realism in renders.
Key Features:
✅ High-Detail and Realistic: Textures featuring cracks, fractures, and natural erosion
✅ Metal Roughness: Includes metal and roughness channels for realistic light interaction and material behavior
✅ Parametric: Easily adjustable properties like color, roughness, erosion intensity, and metallic reflectivity
✅ PBR-Ready: Fully optimized for rendering in V-Ray and Corona, ensuring realistic results
✅ Versatile Use: Ideal for architectural projects (stone walls, building facades, landscaping) as well as game design and visual effects
With this material, you can create highly realistic rocky surfaces for your architectural, interior/exterior design, or game development projects. The metal roughness channels ensure that lighting and reflections behave more accurately, delivering high-quality results in every render.
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