Hi Guys, Recently I did some sculpting in Blender for fun, and got this result, sculpting was a bit tiring because more the polygons, the more it gets slower, but somehow managed to sculpt this rock and made these renders with its duplicates, scaled and rotated them to get this look…original rock render is in the last Pic…AO, Curvature, Dirt texture are baked in substance painter, and Rest is a procedural material made in Blender…
Hope you like it
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