Robot head modeled for practice.
There was used reference image from ryan83's sketchbook from ZBrushCentral (http://www.zbrushcentral.com/printthread.php?t=72845&pp=40).
I changed the look a bit to make it easier and smoother.
It uses diffuse, bump and roughness maps. Metallic look is done with Anisotropic shader.
Rendered in Blender Cycles, post-processed there as well.
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