Marco Lazzarini was born in Siracusa, a beautiful city in the south of Sicily (Italy), and now lives in Bergamo (near Milan). An accomplished 3d artist, Marco has more than 10 years of experience in the CGI sector. He specializes in modelling, texturing and lighting. Marco's 3d images have been published in: Books Exposè 1, Exposè2, Elemental 1, Elemental 3, D'Artist Character Modeling 1, D'Artist Character Modeling 2, New Features Guide of 3dsmax6 magazines Computer Gazette, Computer Grafica, 3Dworld. Marco Lazzarini is dedicated to his work and is an accomplished traditional painter as well.
Cebas: Marco, how are you? I still remembered this memorable self-portrait you created of yourself in this lovely Roman architecture painting that was first posted on cebas.com in 2015 when we first interviewed you! Five years hence, do give us an update - what’s been happening since with you? (see the 2015 interview )
Marco Lazzarini: Hello everyone! I have always been passionate from a young age of the visual arts, and for about 15 years now, I have added to my passion for oil painting the magical beauty of 3d computer graphics. I specialized in the architectural field and I am particularly focused on lighting and materials. Oftentimes, I look for photo-realism but I also love to make NPR (finalToon) images. It's a pity that the latter are not in great demand by architects, at least here in Italy as you create so many unique styles with NPR images. If you are curious about my art, you are welcome to take a look at my website 3dlink.it.
Cebas: Tell us something about a current/recent project that you were really excited about. And how were you involved?
Marco: Generally, I feel enthusiastic about all the projects I get to participate in. All of them one way or another helps me to grow in CG or technical skills. Obviously, personal RnD explorational art always means something more for me, since I get to deal with every aspect, from the concept, design to the final style.....
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