Just tried to make something more "static" in ZBrush today.
Its still a bit clumby, but that may be because of the lack of retopo in Zbrush (in comparioson to 3d-coat
and my laziness towards retopo).
Probs gonna texture it in the next days. Adding more details ... I dunno
atm it has ~78k polys (which is still alot), but I may reduce polycount in 3D-COAT when I prepare it for UV mapping.
Nevertheless, hope ya like it ^^
Cheers =3
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