Hi
I want to share this hairstyle that I did, and it's aimed at real-time engines and build form cards.
After taking a couple of hair courses and following the instructor's method and concept for making the hair, I finished this hair with a reasonable polycount range of about 32k tri and 16 k faces.
The textures for the models are Albedo -Normal-Metalness -Roughness--Specular-Ao-Alpha and Heights-IDS-Ramp-Short Ramp, which will be used in an unreal engine in the hair shader.
The final render was done in Marmoset Toolbag 4.
I hope you like it
thank you
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