The prison which served for torturing as many prisoners (somewhere after the corner, down in the labirinth) that its fog became red.
The rocks and the floor were initially block-modeled to get the rough forms and then sculpted using dyntopo.
The fog is created using Mist pass overlayed with procedural texture and a hand-painted mask.
Rendered, composited with Cycles. No external post-processing.
This is another personal project.
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