A low poly model of a pirate. The character is based on the existing style of the game, from sketch to ready-to-use model. It supports animations: running, operating with objects, strike and defense. The main part of modelling has been done in ZBrush, resurfacing and animation has been done in 3ds Max, texturing and detailization has been done in Substance Painter.
It took 58 hours to accomplish modelling, animation, texturing and V-Ray materials setup.
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