"pew pew" named after the great weapon concept art of Alexey's
tried to turn Alexey's concept into a kind of a game-ready model. in this one I wanted to practice more on proportions modeling it.
on the textures I wanted to follow the principle of "less is more" focusing more on the different characteristics I can play with. I wanted to kinda more emphasize the main characteristics of it rather than the small ones and maintain a clean-ish look.
Polycount: 41541 Tris
Textures: 4096K 2 sets
rendered with Toolbag 4 with raytracing
huge credits to Alexey for the concept https://www.artstation.com/refuser
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