The first mech concept I ever did. Inspired all around the place (obviously – Star Wars), although I haven’t been using direct reference other than a sketch I did before.
Used programs:
– Zbrush (concept sculpting)
– Maya (modeling)
– Substance Painter (texturing)
– Cinema 4D (rendering)
Technical data:
– subDi model, base poly count: 528,000
– creation time: 2 weeks
– UDIM texture system (3x4K UV maps)
Comments