Nut And Bolt Package 4 Basic Version.
A modular nut and bolt package with clean pbr textures (8K) made in Blender 2.8!
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https://www.cgtrader.com/3d-models/industrial/part/nut-and-bolt-package-4-basic-version
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Parts:
* Object Name - Thread_and_Nuts
* Vertices = 710
* Edges = 1836
* Polygons = 1128
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* Object Name - Thread_and_Nut
* Vertices = 302
* Edges = 828
* Polygons = 528
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* Object Name - Thread_4
* Vertices = 218
* Edges = 468
* Polygons = 252
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* Object Name - Thread_3
* Vertices = 182
* Edges = 396
* Polygons = 216
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* Object Name - Thread_2
* Vertices = 146
* Edges = 324
* Polygons = 180
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* Object Name - Thread_1
* Vertices = 110
* Edges = 252
* Polygons = 144
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* Object Name - Shim Washers
* Vertices = 216
* Edges = 432
* Polygons = 216
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* Object Name - Nut
* Vertices = 192
* Edges = 576
* Polygons = 384
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* Object Name - Bolt_Pan_Phillips_and_Nut
* Vertices = 552
* Edges = 1413
* Polygons = 864
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* Object Name - Bolt_Pan_Phillips_4
* Vertices = 288
* Edges = 693
* Polygons = 408
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* Object Name - Bolt_Pan_Phillips_3
* Vertices = 252
* Edges = 621
* Polygons = 372
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* Object Name - Bolt_Pan_Phillips_2
* Vertices = 216
* Edges = 549
* Polygons = 336
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* Object Name - Bolt_Pan_Phillips_1
* Vertices = 180
* Edges = 477
* Polygons = 300
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* Object Name - Bolt_Pan_Phillips
* Vertices = 107
* Edges = 315
* Polygons = 210
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* Object Name - Bolt_Hex_None_and_Nut
* Vertices = 597
* Edges = 1548
* Polygons = 954
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* Object Name - Bolt_Hex_None_4
* Vertices = 333
* Edges = 828
* Polygons = 498
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* Object Name - Bolt_Hex_None_3
* Vertices = 297
* Edges = 756
* Polygons = 462
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* Object Name - Bolt_Hex_None_2
* Vertices = 261
* Edges = 684
* Polygons = 426
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* Object Name - Bolt_Hex_None_1
* Vertices = 225
* Edges = 612
* Polygons = 390
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* Object Name - Bolt_Hex_None
* Vertices = 152
* Edges = 450
* Polygons = 300
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* Object Name - Bolt_Dome_and_Nut
* Vertices = 548
* Edges = 1401
* Polygons = 856
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* Object Name - Bolt_Dome_Allen_4
* Vertices = 284
* Edges = 681
* Polygons = 400
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* Object Name - Bolt_Dome_Allen_3
* Vertices = 248
* Edges = 609
* Polygons = 364
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* Object Name - Bolt_Dome_Allen_2
* Vertices = 212
* Edges = 537
* Polygons = 328
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* Object Name - Bolt_Dome_Allen_1
* Vertices = 176
* Edges = 465
* Polygons = 292
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* Object Name - Bolt_Dome_Allen
* Vertices = 103
* Edges = 303
* Polygons = 202
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* Object Name - Bolt_Counter_Sink_and_Nut
* Vertices = 591
* Edges = 1470
* Polygons = 882
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* Object Name - Bolt_Counter_Sink_4
* Vertices = 327
* Edges = 750
* Polygons = 426
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* Object Name - Bolt_Counter_Sink_3
* Vertices = 291
* Edges = 678
* Polygons = 390
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* Object Name - Bolt_Counter_Sink_2
* Vertices = 255
* Edges = 606
* Polygons = 354
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* Object Name - Bolt_Counter_Sink_1
* Vertices = 219
* Edges = 534
* Polygons = 318
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* Object Name - Bolt_Counter_Sink
* Vertices = 146
* Edges = 372
* Polygons = 228
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* Object Name - Bolt_Cap_Phillips_and_Nut_Hex
* Vertices = 550
* Edges = 1407
* Polygons = 860
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* Object Name - Bolt_Cap_Phillips_4
* Vertices = 286
* Edges = 687
* Polygons = 404
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* Object Name - Bolt_Cap_Phillips_3
* Vertices = 250
* Edges = 615
* Polygons = 368
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* Object Name - Bolt_Cap_Phillips_2
* Vertices = 214
* Edges = 543
* Polygons = 332
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* Object Name - Bolt_Cap_Phillips_1
* Vertices = 178
* Edges = 471
* Polygons = 296
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* Object Name - Bolt_Cap_Phillips
* Vertices = 105
* Edges = 309
* Polygons = 206
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3d modeled, textured, rigged and animated by 3DHaupt in Blender-3D
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