These low poly models where created for a client using older Flight Simulation software. This required all the map detail and reflections to be "baked in" to optimized real time playback. 3ds max used for the modeling work and final material bake, with Photoshop and Substance Painter used for materials creation.
See the SketchFab models at the links>>
https://skfb.ly/6vT9r
https://skfb.ly/6nYAB
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