I did modelling with Blender and I did texture with Substance Painter latest version. I uploaded this model as high and low poly. The High Poly Mesh Model is in .blend file.
Please rate my model
There are no reserve surface on the model
Model is in the Center it consists of 2 material texture. These are names: 1) Shade Part 2) Lamp Shade Parts
Quad Topologhy!!!
No N_GONS!!!
Hig Poly Mesh Baked on Low Poly Mesh.
Model Name: Lamp Shade
High Quality Texture Maps.
8 Bit PNG Texture
PBR
Low Poly
Game Ready
Poly Count: 5,572
Vertex Counut: 5,753
4K UV MAP
2048x2048 and 4096x4096 Maps and Textures.
Unity 5 and Unreal Engine 4 Maps
PBR Metal Roughness Maps
glTF glb PBR Metal Roughness Maps
All maps is in rar files. The High Poly Mesh is in Blend File!!!
All objects have fully unwrapped UVs.
Available File Formats:
GLB
GLTF
PLY
OBJ
MTL
FBX
ABC
BLEND
DAE
Antialiasing : Subsampling 4x4
glTF PBR Metal Roughness Maps
Base Color Map: 2048x2048 and 4096x4096
Normal Map: 2048x2048 and 4096x4096
Occlusion Roughness Metallic: 2048x2048 and 4096x4096
Emissive Map: 2048x2048 and 4096x4096
PBR Metal Roughness Maps:
BaseColor Map: 2048x2048 and 4096x4096
Roughness Map: 2048x2048 and 4096x4096
Height Map: 2048x2048 and 4096x4096
Normal Map:2048x2048 and 4096x4096
Metallic Map:2048x2048 and 4096x4096
Emissive Map:2048x2048 and 4096x4096
Unity 5(Standart Metallic) Maps:
AlbedoMap: 2048x2048 and 4096x4096
AO Map: 2048x2048 and 4096x4096
Normal Map: 2048x2048 and 4096x4096
Metallic Smoothnes Map: 2048x2048 and 4096x4096
Emissive Map: 2048x2048 and 4096x4096
Unreal Engine 4 (Packed) Maps:
Base Color Map: 2048x2048 and 4096x4096
Normal Map: 2048x2048 and 4096x4096
Occlusion Roughness Metallic: 2048x2048 and 4096x4096
Emissive Map: 2048x2048 and 4096x4096
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