After I finished one of my freelance project,I decided to learn more about studio lighting setup with cycles render.I tried several times to get awesome renderings,it was no use even I laid down very late.Next day I continued with my experimenting,until I find realistic and awesome renders.I tried to model accurately,but when I don't have proper image references it's mission imposible for me.I watched on youtube how real photographers setting up the lights,but without trials and errors there were no results.Model was created with blender3d 2.65,rendering with Cycles using 1600 samples with nvidia gtx 560 graphic card,final 3d rendering with blender compositing nodes.Final image compositing with gimp,I had to play with layer effects and find the solution for front head light group reflections.Enjoy my work.
Later on I tried to use my 2d sketching skills with brushes in gimp to get some details to popup.I think I nailed it with brush technic.I'v put both just 3d render and refined with brushes in gimp.Enjoy my work.
You could check my 3d model rendered with blender internal render,but If you have demands I will upload this blender3d file too, with cycles rendering settings.
http://www.cgtrader.com/3d-models/car/concept/la-ferrari-concept-2013-restyled
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