For this stage tried to make a basic kid's face for him. And I tried to establish his silhouette as well. After achieving this, I brought the image into ZBrush to fill in the details. I use ZBrush a lot because it's less push and pull of points and it's less technical because you don't have to think about line flow. You can also easily check if you've pushed or pulled it too much by importing the model back into Maya. This was something I did a lot, mainly using the clay brush and pinch brush in ZBrush until I was happy with the face.
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