Today I've finally finished the model adjustments and the armor and the retopology+uv-mapping.
This model has 22,631 polygons and consists of different polygroups, so you can actually change the clothing etc without destroying the base.
This also is the cause for the higher poly count, since there is the base underneath the clothes.
Now as you have probably noticed, I am still missing the texturing. The first Arion render is just textured with 3D-COATs default textures.
Please note that there is also a high res original model with 1mio polygons. This model was used to generate a 2k normal map for the model for more details.
This is the second last posting of this model, the last one will be the final, textured model. I am probs gonna start that today and see how realistic I want the texturing to be.
There only exists 1 model of Katia Managan, which never got released sadly. That's why I made this model (by using an own base and changing it and adding alot of stuff). Took ~3 days.
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