Roles: Shader Artist, Technical Artist
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The shader features a cubemap based interior renderer, using standard PBR textures you can render 1000s of windows on one face at almost no cost.
- Glass refraction based on surface normal map.
- Universal Render Pipeline Compatible.
- Cubmaps can be built in 3D or taken form a 360 camera
- interior and facade in one shader.
- Configurable columbs and rows of windows.
I based my shader design on a MIGS 2018 presentation by Insomniac Games tech artists, as well as a 2020 video from Game Dev Guide.
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