This is my quick fan challenge fan project - was inspired by exploring the capabilities of Unreal Engine 5.
The whole scene is completely made and built in Unreal Engine 5.3 using Quixel Megascans. Volumetric Fog, Volumetric Clouds, Nanite, Full Lumen Light, Cover shaders and Dispalcement. Post-processing in DaVinci Resolve.
More on Artstation:
https://www.artstation.com/artwork/Za1w0N
Thanks for Your attention!
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