This high quality bridge model can be used in architectural renderings, historical recreations, cityscape scenes, vfx projects. The base mesh procedurally created in Houdini, then brought in to 3d max for further shading and lighting development using Corona renderer. Besides a diffuse map there were used reflection, glossyness, bump map in major parts of the object. There also procedural noise and AO maps and multiple uv channels used to achieve a weathered look of surfaces. Model has a clean topology, clean organisation on layers, proper material names and correct real world scales.
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