Main features:
- Originally created with 3ds Max 2016
- Two .MAX files with V-Raymaterials
- One .FBX file with V-Ray materials
- Subdivision modifier is available in the history for .MAX,
file formats (subdivision iteration 2 is set for all objects).
So you can get access to original non-smoothed
mesh by deactivating the Subdivision modifier
- the Max Files divided to 12 Group and 1 object
- 1-Body
- 2-Interior
- 3- Left Door
- 4-Right Door
- 5-HeadLights
- 6-RearLights
- 7- (4) Groups for each tire and brake system
Tire_01 Tire_02 Tire_03 Tire_04
- 11- DaytimeRunningLight
- 12- Signal_Light
- 13- Black Object (for black materials)
- Objects with same materials attached together
- All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world
scale
- All textures and materials are included and assigned
- 23 textures, which vary in resolution from 500x500px to
1024x1024px
- Previews rendered in 3ds Max 2016 with V-Ray 3.6
Special notes:
-The geometry for .OBJ format is set to quads, the front Seats for OBJ format have 1 Subdivision level collapsed
and the OBJ Format have no materials.
- .MAX files can be loaded in 3ds Max 2013 or higher.
- .FBX files Exported in 3ds Max 2016
- Most of the objects is Unwrapped.
Polycounts:
- .MAX format (only one file included with TurboSmooth iteration 2 applied to needed objects):
no TurboSmooth: 3.802.967 faces and 3.477.642 Verts
- Stitches in Seats and interior increased the polycount, you can delete it if you not render interior shot with closeup on stitched objects
-The polycount without stitches 1,809,078 faces and 1,655,178 Verts ( No Turbosmooth )
- 4,518,584 Polys and 2,839,052 Verts with (Turbosmooth 1 iteration)
More Clay renders and wireframes available on Behance link below
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