I was just procrastinating on some college stuff and ended up with this.
Wood and surface imperfections textures from Poliigon.com
Steel person modelled in Blender and textured in Substance Painter
Using HDRI from HDRIHaven.com
Rendered in Cycles, minor post processing done in Krita.
Hi-res images: https://www.artstation.com/artwork/9a1NN
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