Truck modeled as close to reality as possible, using a lowpoly methodology to be used in any video game engine and is light in geometry and complexity. all faces have a positive orientation. clean modeling without ngons. the car paint can be changed to the preferred color, the body parts logos and interior are unique textures to save materials, the number of vertices of the model is 106756, polygons (faces) 94717, triangles 183036; it was modeled in blender 2.93, but a version is attached in 3dsmax 2019, in addition to the .OBJ file; .FBX; DAE; STL (printable)
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