The simulation engine is a very powerful tool, but a very challenging task I have encountered is to make an object appear to shatter with an impact. The most challenging part of this task is to keep the object form looking fractured before the impact. I’d love any tips about how anyone has gotten around this.
Specifics
Samples: (Branched Path Tracing) 50
Resolution: 1920x1080
Software: Blender 2.79
Resources and References used
• Andrew Price’s Glass Shatter tutorial https://www.youtube.com/watch?v=9L8qOq1Shiw
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