For this ZBrush sculpt I wanted to make a realistic female character, while also putting a model through the full production of sculpting, re-topologizing, UVing, and texturing. I was inspired by the fashion of the 18th century French courts, as it provided an opportunity to make a piece with extravagance and detail.
Programs used: ZBrush, Maya, Substance Painter, Photoshop; textured version rendered with Arnold, turnaround rendered in Keyshot
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