I did modelling with Blender and I did texture with Substance Painter latest version. I uploaded this model as high and low poly. The High Poly Mesh Model is in .blend file. Model is in the Center.
Hig Poly Mesh Baked on Low Poly Mesh.
Model Name: Fire Extinguisher
High Quality Texture Maps.
8 Bit PNG Texture
PBR
Real World Scale-Meters
Low Poly
Game Ready
Poly Count: 3,157
Vertex Counut: 3,475
4K UV MAP
4096x4096 Maps and Textures.
Unity 5 Unreal Engine 4 Maps
PBR SpecGloss ands MetalRough Maps
All maps is in rar files.The High Poly Mesh is in Blend File!!!
All objects have fully unwrapped UVs.
Available File Formats:
OBJ
MTL
FBX
ABC
BLEND
STL
DAE
Antialiasing : Subsampling 8x8
PBR SpecGloss from MetalRough Maps:
Diffuse Map: 4096x4096
Glossiness Map: 4096x4096
Height Map: 4096x4096
Normal Map: 4096x4096
Specular Map:4096x4096
Unity 5(Standart Metallic) Maps:
AlbedoMap: 4096x4096
AO Map: 4096x4096
Normal Map: 4096x4096
Metallic Smoothnes Map:4096x4096
Unreal Engine 4 (Packed) Maps:
Base Color Map: 4096x4096
Normal Map: 4096x4096
Occlusion Roughness Metallic: 4096x4096
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