Technical Information:
Tree meshes range between 700 to 9,000 tris and come with LOD levels and billboards
Other meshes range between 50 to 1600 tris, the majority of meshes have clean quad-based topology that is ready for tessellation displacement shaders using the supplied heightmaps
All large meshes come with simple mesh colliders
Textures are provided as 16-bit images, typically between 2048 and 4096 in size, and are atlased for maximum efficiency.
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