This is a high-detail version of the Summoning Bell from the video game Final Fantasy XIV!
It is completely customizable with native Blender as it was modeled entirely with modifiers, so you can make it low-poly and set in the back of a scene, or set it to be high poly with more subdivisions and make it look really smooth. Each component is individually modeled and separated (with proper labeling under the outliner) to be easily findable and searchable. Some UV's overlap for the materials only, but no lightmap has been baked onto it so it can still be used in Unreal Engine 4 if you allow it to auto-lightmap the model. :) Every single piece of this is customizable to your hearts content! Perfect piece for either game-related scenes or even some medieval archviz of photo-real game scene recreation.
Please let me know if you have any issues with it or notice anything that could be improved. Always looking for constructive criticism!
Comments