This is my new fan project, which turned out while exploring PCG tools in Unreal Engine 5. End of Earth is a vegetated biome with ruins, a river and a waterfall towering over the ocean. The entire scene is fully rendered and built in Unreal Engine 5.3 using Quixel Megascans, Fluids fo waterfall, Volumetric Clouds, Nanite, Full Lumen Light and Virtual heightfield mesh. Post-processing is based on Unreal and corrected in DaVinci Resolve.
Thank you for your support!
Video here:
https://www.artstation.com/artwork/KeGyWr
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