Another amphora covered in dust.
This is an example of how procedural textures can be adapted to any model.
Developing of triplanar mapped material can be tricky but it makes material really seamless.
Textured with my "Ceramics | Substance PBR Material":
https://www.cgtrader.com/3d-models/textures/miscellaneous/ceramics-substance-pbr-material
Software used:
Substance Designer, Houdini
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