Most vehicle models don't even provide you an interior, i want to present you the vehicle modelling philosophy that already two steps of it. All-openable philosophy gives you ability to all places, that manufacter gives you allow without long disassembly actions. However, vehicle is real complicated thing, that have really a lot of places to look at, but the 3d models don't provide it mostly. My goal is to show how generic vehicle complex is, and make it in pure low-poly with easy-deletable places, which you may not need. If you don't need gascap innerspace, you don't need to longly select it by element and delete, just delete not needed mesh, complex and flexible model, as it should be. Actually, its doesn't mean only exterior features, interior too, but them will be later.
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