An undead character, Denadu, started as an idea of mine and my friend to make things for a monopoly game. The idea was to have the figure breaking out of his coffin and he would pull himself along the game board with his free arm.
I began in ZBrush with ZSpheres and then went into Dynamesh to sculpt the concept. I then went to Maya to do the retopology with Quad Draw, where I studied some production game characters for good edge and face flows. I want all of my characters to be game and animation ready, so I always take extra time to do the topology correctly.
After that, I painted in Substance and rendered in Unreal. Rigging and weight painting in Maya has gotten very stable and usable, so that was fun. (Tip: Middle click on a joint while painting weights to be able to rotate the joint chain and then middle click again to keep painting)
Overall, I learned a lot and am ready to jump to my next project.
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