I built this model many years ago but decided it was time to give it a modern PBR treatment as the old version was looking a little out of date.
I've also tidied up the topology so it sits around 20 thousand polys so it should work well in a realtime environment but edge loops are all in the right places for great results when subdividing.
It's been a real pleasure getting to revisit this with all the new skills and tools I've acquired since I completed the original.
Has texture sets for PBR, Unity URP and Unreal engine included as options in the product.
Hope you like them and feel free to check out the product page for a marmoset preview.
https://www.cgtrader.com/3d-models/electronics/audio/david-clark-h10-36-pilots-headset-3976ff97-0a43-4c52-90cd-fc595f0362fe
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