One of the most improved aspects of blender is the smoke physics and simulator. Since I’ve been using Blender it has gone through a dramatic measure of improvement from a blocky slow cloud to the gorgeous plumes you can achieve today. I am still in awe of it and continue to learn new things about it.
Resources and References used
• Documentation about the smoke simulations in cycles
• Quick smoke simulation tutorial - https://www.youtube.com/watch?v=eEBpzuBt-z0
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