Based off a neat vase you may find at a local thrift store if you're lucky, this CGI glass sculpture was an arduous exercise in rendering refractive reflective materials on low-end hardware. This simple 3D scene was much more difficult to get right than I initially thought. It required months of adjustments and re-rendering. Though the results are satisfactory for now I think.
Two separate versions of the 3D vase model are included here. The first is smooth and closest to the way the real thing looked, and the second has an interesting twist applied to it. I like the second variation best.
I used Autodesk Maya and Arnold for the final renders.
All assets were constructed by me.
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