One of the final modules for university. This was one of the biggest environments I've created. I love the stylised art style and want to create more scenes like this. The environment taught me many new techniques (such as Runtime Virtual Textures and modular assets). The models were made in Blender, the textures in Photoshop and Substance Painter, ZBrush was used for sculpting and all brought together within Unreal Engine.
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