3D Model representing a farmer
(Shown in my last showreel at: http://www.francescofurneri.com/)
The project was created inside of Zbrush. It was polypainted and then retopologized with Zremesher. I created different maps to guarantee a good final render and all the layers have been composited inside of Photoshop.
These are the list of layers I produced
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Utilized layers
- Diffuse pass
- Spec pass
- Cavity pass
- AO pass
- Flat pass
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