What awaits us inside?
Process: Block-out the scene using simple shapes like cubes and planes -> Place lights do have a general feel for the environment -> Find Nanite models using Quixel Bridge -> Place those models all over the scene while rotating and scaling them also -> Post processing like blur, chromatic abberation, vignette etc.
Software used:
Unreal Engine 5
— CLIENT
Personal project
— ROLE
3D artist
— DATE
06/2021
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