This is a binoculars 3D model that I made using Blender. This model has a high poly and a low poly version. The high poly version is shown in this project gallery. There is also a wireframe image that was rendered using Marmoset Toolbag that you can find at the bottom of the gallery images.
This model uses a normal map to add extra detail to the grip area as well as the knob in the middle. The entire model uses a plastic like material that is created using its roughness map.
The model was made using the Cycles engine in Blender, was made using the metalness workflow and uses PBR textures in PNG format.
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