This is a one day archviz practice I did, arround 2-3 hours, without Baking.
Environment model was created from scratch using Maya, along with custom Lightmaps.
The goal of these proyects are to try to achieve photorealism using UE4 (No raytracing included). I am also using external models and texture libraries to speed up the process. The main focus is to get clean lighting and post process within the engine, no photoshop or retouch.
Chair Model is from UE4Arch.
Some materials are free textures from freepbr.com, how ever, tweaked the shaders a little bit to get the desired look.
Comments