This is an Anime style character I made for a client testing out a motion capture system. I modeled, Textured and Rigged the character for the client. It’s very interesting making such a stylized character. While I am a fan of the anime industry, I’ve never made something like this and it was insightful about just how unique the proportions and anatomy are in characters like this. I still prefer to work more realistically as there are a lot more references, but I wouldn’t shy away from doing more stylized work in the future it was quite fun!
Specifics
Polygons: 12,322
Verts: 12,669
Samples: 200
Resolution: 1920x1080
Software: Blender 2.83
Resources and References used
• Unity Chan was used for inspiration - https://assetstore.unity.com/packages/3d/characters/unity-chan-model-18705
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