ABOUT THE CREATURE-
This creature is a high-quality model. Its attributes include full UDIM-based texturing, advanced rigging, skinning, and intricate hair grooming. These combined features allow for an extensive range of motion, simulations, and detailed close-up renders. It was originally created with ZBrush, Substance Painter, Maya, with final rendering using Redshift in Houdini.
-RIG-
The creature's rigging is comprehensive and advanced, covering both the body and face for seamless animation. A collection of test poses is included in the archive to facilitate fluid motion of the creature. The facial rigg is hybrid, integrating joint and blend shapes to achieve dynamic expressiveness. To explore its range of motion, navigate the Animation Editor/Shape Editor then navigate the slidebar and the timeline.
NOTE: Hair was groomed and simulated in Houdini (Can't bring to Maya)
NOTE: To download the texture set go to Textures&Other files .
FILE FORMATS:
- MAYA
- OBJ
- ALEMBIC
- ZBRUSH
- HOUDINI
If you have any question or need any help, feel free to email me and I will reply ASAP: ZAKYdotSdotRAMYatGMAILdotCOM
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