This is the first model I've created for selling so please let me know if I have done something wrong with the upload process.
This Auto Turret was created in Blender using Subdivision surface modifiers at Level 2. The colors on the model are all done through the materials themselves so there is no texturing needed. The model is rigged and weight painted to allow movement of the legs, the base of the gun, and turning the barrels of the gun.
I was unsure where to find Polygon counts within blender and i was told to just put it as Faces x2 if it is all made of quads, which it is. The counts are after the Sub-Surf 2.
I hope you are satisfied with my creation! ;)