The zip file contains Speedboat model, ZTL high poly sculpt with two sub tools. rudders and trim tab on top of the motor are made to pivot. Boat hull has four subdivision,31,227to 1,998 mil. The parts sub tool has two subdivisions173,057 to 698,425. Poly paint intact, two tex maps 2048 one for hull and part of motor and one for parts. Renderings are BPR no post except for one render that I did a painting in Photoshop. I have included the two MatCaps, hull white cavity the rest pearl cavity.
OBJ Two files, hull 31,227 parts 173,057 Hull has tex,dis, and norm maps 2048, parts tex 2048. You may have to flip maps in your software I know in Lightwave you do.