This is a roman chariot made in blender from refrence images. Each file has a copy of the texture map. There is only one texture, for extra detail i plugged the image into a bump and put that as the normal, it should already be like that in the blend file but if not thats all you need to do. The uvs should all be in the correct spot on each model but i don't know that stl or dae hold that so if not you can still use the fbx or obj.