B
2024-03-24 13:37:07 UTCbenschamintz
that looks so great
This PBR seamless material created by Substance Designer.
Files = Textures (2K, 4K) .png + 3dMax (Vray, Corona) + Sbsar + mtl + fbx
Textures = basecolor, ambientocclusion, height, normal, roughness.
Workflow = metallic-roughness + specular-glossiness
Normal = OpenGL